Sling of the Dire Wind
Sling of the Dire Wind Requirements
Base Fortitude save +3
2,300 gold
LEGACY RITUALS
Least: 1,000 gp.
Lesser: 13,000 gp.
Greater: 40,000 gp.
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 6th, -2 at 12th, -3 at 18th
Will Save Penalty: -1 at 7th, -2 at 9th, -3 at 15th, -4 at 20th
Hit Point Penalty: -2 at 7th, -4 at 8th, -6 at 10th, -8 at 14th, -10 at 16th
LEGACY ITEM BONUSES
7th - +2 Sling
11th - +2 Giant Bane Sling
14th - +3 Giant Bane Sling
17th - +4 Giant Bane Sling
19th - +5 Giant Bane Sling
LEGACY ITEM ABILITIES
Stunning Stone (Su): Beginning at 5th level, three times per day, you can declare a stone you are about to sling to be a stunning stone. If the stone hits, the struck target must succeed on a Fortitude save or be stunned for 1 round. The save DC is 11, or 11 + your Charisma modifier, whichever is higher.
Gust of Wind (Sp): At 6th level and higher, once per day you can use gust of wind as the spell. Caster level 5th.
Pebble to Boulder (Su): Sling of the Dire Wind deals 1d8 points of damage at 8th level, 2d6 points of damage at 12th level, 3d6 points of damage at 16th level, and 4d6 points of damage at 20th level.
Wind Wall (Sp): Beginning at 15th level, three times per day on command, you can gain 80% concealment against ranged attacks. Caster level 10th.
Forceful Strike (Su): At 18th level and higher, any creature struck by a stone or bullet slung by Sling of the Dire Wind can be pushed back as if by a bull rush. For resolving the bull rush, the stone's Strength modifier is +15. The stone can't push a target back more than 5 feet.